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3d earthquake render3/31/2024 Cathryn wrote the Amiga Sculpt 3D user manual and compiled an electronic newsletter distributed on a series of disks. The rendered images were encoded in the Amiga's HAM display mode and then assembled into a single data file using a lossless delta compression scheme similar to the method that would later be adopted as the standard in the Amiga's ANIM file format.Įric and his wife Cathryn actively promoted raytracing on the Amiga. Byte by Byte sold Amiga and then Macintosh and Windows variants of Sculpt for more than a decade.Įric rendered the frames in a raytracer he wrote called ssg, a Sculpt precursor. The program ("with full Intuition interface") promised at the end of the article was Sculpt 3D for the Amiga, released in the fall of 1987. Thus begins the article in the May/June 1987 AmigaWorld in which Eric Graham explains how the Juggler was created. It's an iconic system demo every Amiga user has seen at some point: behold the robot juggling silver spheres! Like many programmers, my first exposure to ray tracing was on my venerable Commodore Amiga.
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